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GRAVWARS.PAS
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Pascal/Delphi Source File
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1989-04-25
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32KB
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869 lines
Program GravityWars;
{ by Sohrab Ismail-Beigi Completed 4/23/89
SYSOP of The 3D Graphics BBS
300/1200/2400 baud, N-8-1 Full duplex
(201) 444-4154}
{Turbo Pascal 4.0 source code. Requires VGA 640x480x16 display.}
{Note: pix=pixels in the comments}
Uses Crt,Graph;
Type
spacecraft=Record {used for ships and pointer}
coffx,coffy,r : longint; {center offsets and radius in pix}
imagex,imagey : longint; {upper left of image}
imagepointr : pointer; {pointer to image data}
imagesize : word; {size in bytes}
end;
planettype=Record
cx,cy,r : longint; {planet center and radius}
d,GM : real; {density and G*M product}
end;
Const
color : array[1..3] of byte=(Red,Green,LightBlue); {colors for planets}
G=0.1; {gravity constant}
bhr=15; {black hole radius}
Esc=#27; {ASCII for Esc}
Return=#13; { " " RETURN}
Var
ship : array[1..2] of spacecraft; {2 ships}
tp,pointr : spacecraft; {tp is temporary, 1 pointer}
pl : array[1..9] of planettype; {the 9 planets}
screen : Record {the game area}
sx,ex,sy,ey,cx,cy,lx,ly : longint; {start x/y, end x/y, center}
end; {x/y, length x/y}
np,GraphDriver,GraphMode : integer; {# of planets}
criticaldist : real; {for escape velocity calc}
playsong : boolean; {play the songs?}
Procedure Init; {initialize everything}
begin
SetGraphBufSize(10); {make the buffer big enough for big floodfills}
GraphDriver:=VGA; GraphMode:=VGAHi;
InitGraph(GraphDriver,GraphMode,'c:\turbo4');
SetColor(LightGray); SetFillStyle(SolidFill,LightGray); {Hull of ships}
Circle(100,100,9); FloodFill(100,100,LightGray); Bar(77,98,100,102);
MoveTo(82,98); LineRel(-3,-8); LineRel(-13,0); LineRel(0,-3); LineRel(24,0);
LineRel(0,3); LineRel(-7,0); LineRel(3,8); FloodFill(83,97,LightGray);
MoveTo(82,101); LineRel(-3,8); LineRel(-13,0); LineRel(0,3); LineRel(24,0);
LineRel(0,-3); LineRel(-7,0); LineRel(3,-8); FloodFill(83,103,LightGray);
MoveTo(200,200); LineRel(5,-5); LineRel(5,5); LineRel(10,0); LineRel(5,-8);
LineRel(15,0); LineRel(-6,9); LineRel(6,9); LineRel(-15,0); LineRel(-5,-7);
LineRel(-10,0); LineRel(-5,5); LineRel(-6,-7); LineRel(2,-2);
FloodFill(201,201,LightGray);
SetColor(LightRed); SetFillStyle(SolidFill,LightRed); {Red lights on ships}
Circle(100,100,2); FloodFill(100,100,LightRed);
Bar(89,87,91,90); Bar(89,109,91,112);
Bar(224,200,226,203); Bar(240,192,242,194); Bar(240,208,242,210);
SetColor(Yellow); MoveTo(0,0); LineRel(0,10); MoveTo(0,0); LineRel(10,0);
MoveTo(0,0); LineRel(15,15); {pointer}
tp.imagesize:=ImageSize(0,0,16,16); {kludge to subdue compiler bug}
GetMem(tp.imagepointr,tp.imagesize);
GetImage(0,0,16,16,tp.imagepointr^);
pointr.imagesize:=ImageSize(0,0,16,16);
GetMem(pointr.imagepointr,pointr.imagesize);
GetImage(0,0,16,16,pointr.imagepointr^); {get pointer}
pointr.coffx:=7; pointr.coffy:=7; pointr.r:=9;
ship[1].imagesize:=ImageSize(66,87,110,113);
GetMem(ship[1].imagepointr,ship[1].imagesize);
GetImage(66,87,110,113,ship[1].imagepointr^); {enterprise}
ship[1].coffx:=22; ship[1].coffy:=13; ship[1].r:=26;
ship[2].imagesize:=ImageSize(199,192,242,210);
GetMem(ship[2].imagepointr,ship[2].imagesize);
GetImage(199,192,242,210,ship[2].imagepointr^); {klingon}
ship[2].coffx:=21; ship[2].coffy:=9; ship[2].r:=23;
ClearDevice;
screen.sx:=1; screen.ex:=638; screen.sy:=33; screen.ey:=478;
screen.cx:=(screen.sx+screen.ex) div 2; {initialize screen}
screen.cy:=(screen.sy+screen.ey) div 2; {bounds}
screen.lx:=screen.ex-screen.sx+1;
screen.ly:=screen.ey-screen.sy+1;
criticaldist:=2.0*sqrt(sqr(screen.lx)+sqr(screen.ly)); {critical distance}
playsong:=true; {for escape vel. calc}
end;
Procedure Finish; {free memory and end}
begin
FreeMem(ship[1].imagepointr,ship[1].imagesize);
FreeMem(ship[2].imagepointr,ship[2].imagesize);
FreeMem(pointr.imagepointr,pointr.imagesize);
FreeMem(tp.imagepointr,tp.imagesize);
CloseGraph;
end;
Function InBounds(cx,cy,r:longint):boolean; {is the point with radius}
begin {completely in screen bounds?}
InBounds:=true;
if r<>0 then
if (cx-r<=screen.sx) or (cx+r>=screen.ex) or
(cy-r<=screen.sy) or (cy+r>=screen.ey) then
InBounds:=false
else
if (cx-bhr<=screen.sx) or (cx+bhr>=screen.ex) or
(cy-bhr<=screen.sy) or (cy+bhr>=screen.ey) then
InBounds:=false;
end;
Procedure RandomSetup; {make a random setup}
var i,j : integer;
a,b : longint;
ok : boolean;
begin
Randomize;
np:=Random(9)+1; {random # of planets 1-9}
for i:=1 to np do {pick planet positions}
Repeat
ok:=true;
pl[i].cx:=Random(screen.lx)+screen.sx;
pl[i].cy:=Random(screen.ly)+screen.sy;
pl[i].d:=(Random(3)+2)/2.0;
pl[i].r:=0;
if Random>0.05 then pl[i].r:=Random(70)+20; {5% chance of blackhole}
if pl[i].r<>0 then
pl[i].GM:=G*2*pi*sqr(pl[i].r)*pl[i].d
else
pl[i].GM:=G*2*pi*sqr(30)*1.0;
ok:=InBounds(pl[i].cx,pl[i].cy,pl[i].r);
if (i>1) and (ok) then {any collisions with existing planets?}
for j:=1 to i-1 do
begin
if sqrt(sqr(pl[i].cx-pl[j].cx)+sqr(pl[i].cy-pl[j].cy))<=
pl[i].r+pl[j].r+2*bhr then
ok:=false;
end;
Until ok;
for i:=1 to 2 do {pick ship positions}
Repeat
ok:=true;
ship[i].imagex:=Random(screen.lx div 2)+screen.sx; {enterprise to the}
if i=2 then ship[2].imagex:=ship[i].imagex+screen.lx div 2; {left and}
ship[i].imagey:=Random(screen.ly)+screen.sy; {klingon to the right}
a:=ship[i].imagex+ship[i].coffx; b:=ship[i].imagey+ship[i].coffy;
ok:=InBounds(a,b,ship[i].r);
for j:=1 to np do {any collisions with planets?}
if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[i].r+bhr then
ok:=false;
Until ok;
end;
Procedure DrawSetup; {draw current setup}
var i,j : integer;
begin
ClearDevice;
SetColor(White);
Rectangle(screen.sx-1,screen.sy-1,screen.ex-1,screen.ey-1); {game box}
for i:=1 to 2000 do {2000 random stars}
PutPixel(Random(screen.lx)+screen.sx,Random(screen.ly)+screen.sy,White);
for i:=1 to 2 do {2 ships}
PutImage(ship[i].imagex,ship[i].imagey,ship[i].imagepointr^,NormalPut);
for i:=1 to np do {np planets}
if pl[i].r>0 then {normal}
begin
SetColor(color[trunc(pl[i].d*2-1)]);
Circle(pl[i].cx,pl[i].cy,pl[i].r);
SetFillStyle(SolidFill,color[trunc(pl[i].d*2-1)]);
FloodFill(pl[i].cx,pl[i].cy,color[trunc(pl[i].d*2-1)]);
end
else {black hole}
begin
SetColor(Black);
for j:=0 to bhr do
Circle(pl[i].cx,pl[i].cy,j);
end;
end;
Procedure ClearDialogBox; {clear text message area}
begin
SetFillStyle(SolidFill,Black);
Bar(0,0,screen.ex-1,screen.sy-2);
end;
Function GetString:string; {get a string until RETURN is pressed}
var s : string;
c : char;
begin
s:='';
Repeat
c:=ReadKey;
if (c=chr(8)) and (length(s)>0) then {backspace key}
begin
delete(s,length(s),1);
MoveRel(-8,0); {delete last char}
SetFillStyle(SolidFill,Black);
Bar(GetX,GetY,GetX+8,GetY+8);
end
else if c<>Return then
begin
s:=concat(s,c); {get and draw char}
SetColor(LightGray);
OutText(c);
end;
Until c=Return;
GetString:=s;
end;
Procedure PlayGame;
Const number_of_explosion_dots=20; {# dots for explosion with planet surface}
Var vx,vy,vc,x,y,dt,ax,ay,dx,dy,dr,k : real;
v0,angle : array[1..2] of real;
s : string;
ch : char;
i,event,player,winner : integer;
ok,donecritical,offscreen : boolean;
buffer : array[1..number_of_explosion_dots] of Record {for explosion}
x,y,color : integer;
end;
begin
v0[1]:=0; v0[2]:=0; angle[1]:=0; angle[2]:=0;
player:=1;
donecritical:=false;
Repeat {infinite loop}
ClearDialogBox;
SetColor(LightGray);
str(player,s);
s:=concat('Player ',s); {player #}
OutTextXY(0,0,s);
Repeat {get angle}
MoveTo(0,10);
str(angle[player]:3:5,s);
s:=concat('Angle: [',s,']: ');
OutText(s);
s:=GetString;
if (s[1]='Q') or (s[1]='q') then exit;
i:=0;
if s<>'' then Val(s,angle[player],i);
SetFillStyle(SolidFill,Black);
ok:=(i=0) and (angle[player]>=0.0) and (angle[player]<=360);
if not ok then Bar(0,0,screen.ex-1,8);
Until ok;
Repeat {get initial velocity}
MoveTo(0,20);
str(v0[player]:2:5,s);
s:=concat('Initial Velocity: [',s,']: ');
OutText(s);
s:=GetString;
if (s[1]='Q') or (s[1]='q') then exit;
i:=0;
if s<>'' then Val(s,v0[player],i);
SetFillStyle(SolidFill,Black);
ok:=(i=0) and (v0[player]>=0.0) and (v0[player]<=10.0);
if not ok then Bar(0,10,screen.ex-1,18);
Until ok;
k:=pi*angle[player]/180.0; {angle in radians}
vx:=v0[player]*cos(k);
vy:=-v0[player]*sin(k);
x:=ship[player].imagex+ship[player].coffx+ship[player].r*cos(k);
y:=ship[player].imagey+ship[player].coffy-ship[player].r*sin(k);
ClearDialogBox;
MoveTo(round(x),round(y));
SetColor(White);
offscreen:=false;
Repeat {calculate and draw trajectory}
dt:=0.25; {time interval [vel. is in pix/time]}
x:=x+vx*dt; y:=y+vy*dt;
ax:=0; ay:=0;
for i:=1 to np do {calc accel. due to gravity}
begin
dx:=x-pl[i].cx; dy:=y-pl[i].cy; dr:=sqrt(sqr(dx)+sqr(dy));
k:=1/(sqr(dr)*dr);
if pl[i].r<>0 then {normal}
begin
ax:=ax-pl[i].GM*dx*k;
ay:=ay-pl[i].GM*dy*k
end
else {black hole}
begin
ax:=ax-pl[i].GM*dx*(k+sqr(k*dr));
ay:=ay-pl[i].GM*dy*(k+sqr(k*dr));
end;
end;
vx:=vx+ax*dt; vy:=vy+ay*dt;
event:=0;
if keypressed then
event:=1
else if (x>=screen.sx) and (x<=screen.ex) and {in screen bounds?}
(y>=screen.sy) and (y<=screen.ey) then
begin
donecritical:=false;
i:=GetPixel(round(x),round(y));
if (i=color[1]) or (i=color[2]) or (i=color[3]) or
(i=LightRed) or (i=LightGray) then event:=2
else
if offscreen then
MoveTo(round(x),round(y))
else
LineTo(round(x),round(y));
offscreen:=false;
end {off screen}
else if not donecritical then
begin
offscreen:=true; {offscreen and critical distance}
dx:=x-screen.cx; dy:=y-screen.cy; dr:=sqrt(sqr(dx)+sqr(dy));
if dr>=criticaldist then
begin
vc:=(dx*vx+dy*vy)/dr;
k:=0; for i:=1 to np do k:=k+pl[i].GM;
if 0.5*sqr(vc)>=k/dr then {do we have escape velocity?}
event:=3;
end;
end;
Until event<>0;
if event=1 then {a key was pressed for a break}
begin
ClearDialogBox;
ch:=ReadKey; {one already in buffer}
SetColor(LightGray);
OutTextXY(0,0,'Break... Esc to break, any other key to continue');
ch:=ReadKey;
if ch=Esc then exit;
end
else if event=3 then {missile escaped the universe}
begin
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'Missile left the galaxy...');
delay(2000);
end
else {event=2} {hit something}
begin
if (i=color[1]) or (i=color[2]) or (i=color[3]) then {hit a planet}
begin
for i:=1 to number_of_explosion_dots do {draw explosion}
begin
buffer[i].x:=trunc(x+20*(Random-0.5));
buffer[i].y:=trunc(y+20*(Random-0.5));
buffer[i].color:=GetPixel(buffer[i].x,buffer[i].y);
PutPixel(buffer[i].x,buffer[i].y,LightRed);
delay(25);
end;
delay(1000);
for i:=1 to number_of_explosion_dots do {erase explosion}
PutPixel(buffer[i].x,buffer[i].y,buffer[i].color);
end
else {hit a ship!}
begin
if sqrt(sqr(x-ship[1].imagex-ship[1].coffx)+ {which one won?}
sqr(y-ship[1].imagey-ship[1].coffy))<=ship[1].r+5 then
winner:=2
else winner:=1;
for event:=1 to 100 do {flash the screen}
SetPalette(Black,Random(16));
SetPalette(Black,Black);
for i:=1 to 1000 do {put some white and red points}
begin
k:=Random*2*pi;
event:=Random(3);
if event=0 then
PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Black)
else if event=1 then
PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Red)
else
PutPixel(trunc(x+20*Random*cos(k)),trunc(y+20*Random*sin(k)),White);
end;
ClearDialogBox;
SetColor(LightGray);
str(winner,s);
s:=concat('Player ',s,' wins!!!'); {announce}
OutTextXY(0,0,s);
if playsong then {play a tune}
begin
Sound(440); delay(150);
Nosound; delay(50);
Sound(440); delay(150);
Sound(554); delay(150);
Sound(659); delay(350);
Sound(554); delay(150);
Sound(659); delay(450);
Nosound; delay(500);
Sound(880); delay(800);
Nosound;
end;
delay(3000);
exit;
end;
end; {if event=3}
Inc(player); if player=3 then player:=1; {next player}
Until true=false; {infinite loop}
end;
Procedure PlayingtheGame; {playing the game menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Random setup 2. Play game Esc quits menu');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : begin
ClearDialogBox;
RandomSetup;
DrawSetup;
end;
'2' : PlayGame;
end;
Until option=Esc;
end;
Procedure Options; {options menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Redraw screen 2. Sound on/off Esc quits menu');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : DrawSetUp;
'2' : playsong:=not playsong;
end;
Until option=Esc;
end;
Procedure InterpKey(c:char; var x,y,coffx,coffy,r:longint;
var jump:integer; var moveit:boolean);
begin {interprets keys for movement of pointer, mainly to save}
Case c of {space due to shared code in many Change routines}
'+' : if jump<49 then Inc(jump,2);
'-' : if jump>2 then Dec(jump,2);
'8' : begin {up}
Dec(y,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Inc(y,jump);
end;
'2' : begin {down}
Inc(y,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Dec(y,jump);
end;
'4' : begin {left}
Dec(x,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Inc(x,jump);
end;
'6' : begin {right}
Inc(x,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Dec(x,jump);
end;
end; {case c of}
end;
Procedure MoveShip; {move a given ship to a new legal position}
var c : char;
s,jump,j : integer;
x,y,xold,yold,a,b : longint;
legal,moveit : boolean;
begin
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'Ships: 1. Enterprise 2. Klingon Esc aborts');
OutTextXY(0,10,'Which ship? '); {get the proper ship}
Repeat
c:=ReadKey;
Until (c='1') or (c='2') or (c=Esc);
if c=Esc then exit;
if c='1' then s:=1 else s:=2;
ClearDialogBox;
OutTextXY(0, 0,'Use cursors to move ship. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place, + and - to change size of jumps.');
jump:=30;
x:=ship[s].imagex; y:=ship[s].imagey;
Repeat {loop until Esc or somewhere legal}
Repeat {loop until Esc or RETURN}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,ship[s].coffx,ship[s].coffy,ship[s].r,jump,moveit);
if moveit then {if can move the image,}
begin
PutImage(xold,yold,ship[s].imagepointr^,XORPut); {erase old}
PutImage(x,y,ship[s].imagepointr^,XORPut); {draw new}
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then {abort}
begin
PutImage(x,y,ship[s].imagepointr^,XORPut);
PutImage(ship[s].imagex,ship[s].imagey,ship[s].imagepointr^,NormalPut);
exit;
end;
a:=x+ship[s].coffx; b:=y+ship[s].coffy;
legal:=InBounds(a,b,ship[s].r); {in bounds?}
for j:=1 to np do {in collision with any planets?}
if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[s].r+bhr then
legal:=false;
if not legal then {oops! not legal!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal ship position!');
end;
Until legal;
ship[s].imagex:=x; ship[s].imagey:=y; {ok, place it there}
end;
Procedure MovePlanet; {move a planet}
var c : char;
i,p,jump : integer;
x,y,xold,yold,minr,t,cxorig,cyorig : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
if np=0 then {no planets!}
begin
OutTextXY(0,0,'No planets to move!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {loop until Esc or RETURN}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut); {erase pointer}
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find the closest planet/black hole}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if t<minr then begin minr:=t; p:=i; end;
end;
SetColor(LightGreen); {clear it out}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,Black);
FloodFill(pl[p].cx,pl[p].cy,LightGreen);
SetColor(Black);
Circle(pl[p].cx,pl[p].cy,pl[p].r);
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place planet center, + - change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
cxorig:=pl[p].cx; cyorig:=pl[p].cy; {save them as they may change later}
Repeat {loop until Esc or legal position}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
legal:=true;
if c<>Esc then {ok, RETURN pressed}
begin
pl[p].cx:=-1000; pl[p].cy:=-1000; {so it won't collide with itself!}
for i:=1 to np do {any collisions with other planets?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+pl[p].r+2*bhr then
legal:=false;
for i:=1 to 2 do {any collisions with other ships?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
then legal:=false;
end;
if not legal then {oops!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet position!');
end;
Until legal;
pl[p].cx:=x; pl[p].cy:=y; {put it there}
if c=Esc then {abort and restore}
begin
pl[p].cx:=cxorig;
pl[p].cy:=cyorig;
end;
DrawSetUp; {redraw screen}
end;
Procedure MakePlanet; {make a planet given center and radius}
var c : char;
i,p,jump : integer;
x,y,xold,yold : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
if np=9 then {too many planets already!}
begin
OutTextXY(0,0,'Can not make any more planets!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place center, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {loop until a legal center is picked or Esc}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then exit;
legal:=true;
for i:=1 to np do {any collisions with planets?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+2*bhr then
legal:=false;
for i:=1 to 2 do {any collisions with ships?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=ship[i].r+bhr
then legal:=false;
if not legal then {uh oh!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet center!');
end;
Until legal;
p:=np+1; pl[p].cx:=x; pl[p].cy:=y; {ok, store the info}
ClearDialogBox;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to radius, + and - change size of jumps.');
jump:=30;
Repeat {loop until a legal radius is entered or Esc}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then exit;
legal:=true;
pl[p].r:=round(sqrt(sqr(x-pl[p].cx)+sqr(y-pl[p].cy))); {find radius}
for i:=1 to np do {planet collisions?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[p].r+pl[i].r+2*bhr then
legal:=false;
for i:=1 to 2 do {ship collisions?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
then legal:=false;
if not legal then {oh no!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet radius!');
end;
Until legal;
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
Inc(np); {actually add the new planet info}
pl[p].d:=1.0; pl[p].GM:=G*2*pi*sqr(pl[p].r)*1.0; {initialize it}
SetColor(color[1]); {draw it}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,color[1]);
FloodFill(pl[p].cx,pl[p].cy,color[1]);
end;
Procedure ChangePlanet; {change density [color] of a planet}
var c : char; {will not change black holes}
i,p,jump : integer;
x,y,xold,yold,minr,t : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
legal:=false;
if np>0 then {see if any non-black holes exist}
for i:=1 to np do
if pl[i].r<>0 then legal:=true;
if (np=0) or (not legal) then {sorry!}
begin
OutTextXY(0,0,'No planets to change!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {repeat until RETURN or Esc}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find closest non-black hole planet}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if (t<minr) and (pl[i].r<>0) then begin minr:=t; p:=i; end;
end;
ClearDialogBox;
OutTextXY(0, 0,'Change to: 1. Red 2. Green 3. Blue Esc aborts');
OutTextXY(0,10,'Option: '); {get a density}
Repeat c:=ReadKey; Until (c='1') or (c='2') or (c='3') or (c=Esc);
if c=Esc then exit;
i:=Ord(c)-48;
pl[p].d:=(i+1)/2.0; {new density}
SetColor(color[i]); {redraw}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,color[i]);
FloodFill(pl[p].cx,pl[p].cy,color[i]);
end;
Procedure DeletePlanet; {kill a planet/black hole}
var c : char;
i,p,jump : integer;
x,y,xold,yold,minr,t : longint;
moveit : boolean;
begin
ClearDialogBox;
if np=0 then {nobody there!}
begin
OutTextXY(0,0,'No planets to delete!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut);
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find the closest planet/black hole}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if t<minr then begin minr:=t; p:=i; end;
end;
if p<9 then {move everybody above the one deleted one down}
for i:=p to np-1 do
pl[i]:=pl[i+1];
Dec(np); {delete}
DrawSetup; {redraw}
end;
Procedure Changes; {changes menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'1. Move ship 2. Move planet 3. Make planet');
OutTextXY(0,10,'4. Change planet 5. Delete planet Esc quits menu');
OutTextXY(0,20,'Option: ');
option:=ReadKey;
Case option of
'1' : MoveShip;
'2' : MovePlanet;
'3' : MakePlanet;
'4' : ChangePlanet;
'5' : DeletePlanet;
end;
Until option=Esc;
end;
Procedure MainMenu; {main menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Playing the game 2. Options 3. Changes 4. Quit');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : PlayingtheGame;
'2' : Options;
'3' : Changes;
end;
Until option='4';
end;
Procedure Title; {title screen and credits}
begin
SetTextStyle(SansSerifFont,HorizDir,9);
OutTextXY(25,100,'Gravity Wars');
SetTextStyle(SansSerifFont,HorizDir,2);
OutTextXY(300,300,'by Sohrab Ismail-Beigi');
delay(3000);
SetTextStyle(DefaultFont,HorizDir,0);
end;
BEGIN
Init;
Title;
RandomSetup;
DrawSetup;
MainMenu;
Finish;
END.